A very simple Invasion map. In the spawn room is a weapon locker with every weapon, there's a bunker with 2 hallways leading to it and a lot of health, ammo, shield, and adrenaline.
Fight in HellArena. Shold work with bots. If do not, it will be fixed in next Version. Stuff: Adrenalines, Minihealths, Health Pack, Keg O´ Health, Super Shield Pack, Target Painter, Redeemer &
DM-Space Basement is yet another map from the author [url="http://unrealtournament2004.filefront.com/developer/SONY-56K-UK-PRO;19912"]SONY-56K-UK-PRO[/url]. Space Basement is located in a Liandri
(UT2004) Gothic for The mod Killing Floor 2.5 This map has been fixed so it's compatible (lighting fixes) - and will actually work with KFV2.5 (some items from KFV2.0 caused crashes). And sadly
For the Killing Floor Mod 2.5 A file fix map so Happy Works works ok and looks ok with KF2.5 Also added: more players starts 30 + more Traders teles and more weapons + ammo. Plus cash stashes.
UT2004 mod "KillingFloorV2.5" InfiltrateV3 has been modified for Killing Floor V 2.5 There are also 30 players spawn positions and more Trader teles. Beside the modifications of the map for KF
This is a fairly large map as far as deathmatch maps go. It looks great, but I do have a few suggestions. The towers / rooms are way too large in respect to the player. Outside, everything seems
GothicV4 is like GothicV3 but modified so it works with Killing Floor 2.5 Mod. Killing Floor 2.5 has online servers - or play solo, single player. Gothic is a zombie wave map -- they keep
This is my first real try with UED; I made this map some months ago and now I decided to upload it here so you can use it too. This map is basically composed by three rooms: a taller one, in the
This is the second map I've ever finished. It is a remake of the halo:Combat Evolved map Hang em High. I kept almost everything the same with the exception of the 'boulders' witch were scattered in