An alpine themed, Taiga is a biome characterized by coniferous forests Taiga is a map of five points, the bases will have in its great finishing differences, One equal saw e of the SawMill in both
This map is currently in Alpha Stages, looking for positive and negative constructive feed back on - Balance - Gameplay - Suggestions for alternate routes - Any mishaps or problems with the
Important things to know when playing the map: [*] On the very final cap (3-2) you can capture/block by being on top OR bottom of the building where the point is located [*] The rails will
Control Point: Butterfly is a simple Capture point map with 2 Bases consisting of 2 side-capture-points and a main capture point. To take the other base you have to capture the center while you have
cp_iron is a Gravel Pit style map but with a twist like something out of cp_steel. When A or B is capped 2 things happen. 1. Capture point C moves to a new location. 2. A train moves at the other
Version 4 of SandBlasted [*] [b]Added:[/b] - A 3d skybox - Lighting (the bug went away) - More props - Fixed some minor bugs - Changed around some textures to make things work better -
This is a large desert map with a Command and Conquer Generals (Zero Hour) theme. There are G.L.A. bases, a Chinese supply-center and a big US-base. There are 4 control points: the armsdealer
Added round two to the map, no problems with round change to my knowlege. [*] [b]Fixed:[/b] - Roof gap closed near second point - lighting in first blue spawn - Cap point names - Since v2 was
[i]A classic game mode --without the twist![/i] Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are