released found a hudge error that the teams didn't restart when blue lose, now fixed. [*] [b]Problems:[/b] - 2 Displacements with small gaps (1 fixable) - Only one exit to spawn - Spawn rooms too bland - Gap in fist blue spawn, scout can see it [*] [b]Plans:[/b] - Add round 3 - add better window in first blue spawn - Fix Displacements - Add Multiple routs to cap points - Add multiple exit on all spawn rooms
Added round two to the map, no problems with round change to my knowlege. [*] [b]Fixed:[/b] - Roof gap closed near second point - lighting in first blue spawn - Cap point names - Since v2 was
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