Took the author a lot of time to figure out. This map is hardcore Cqc deathmatch map, in other words; CHAOS!!!! Just a basic map, that was made for 2 games. (Half-Life 2 DeathMatch and Team
KOTH + nighttime version of my old Arena Block Fort map. A pretty simple, flat map, but nevertheless the author finds it pretty fun to play on. Based on Mario Kart 64's map of the same name
A beta of a new tr_jumping version. [*] [b]Improvements:[/b] - Reversed blocks - Displacement - Walls - Team Fortress 2 Sky - HDR - Ressuply locker - The whole map is considered as spawn
This is my first map for Team Fortress 2, Its very simple and small but has some open air bits in it. Please tell me what you think after having a play, submit a comment below telling me what I
Nightfall is a 3-stage PLR map that I began in May '09 as an entry for the TF2Maps.net annual contest #3 which it consequently won! By taking feedback from the official PLR map - Pipeline - the
Mario Kart FuG - A map originally by Xenon, made greater by FiLi. When the author first edited this map, it was to edit one texture so it could be played on the FuG community servers. That was
The whole map revolves around the idea of breakfloor but tries to make the matches faster and more direct.This map as based upon a map on cs 1.6. v4: -made the glass significantly more