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Team Fortress 2

Page:   1... 72 73 74 75 76 77 78 79 80 81 82... 112
Total entries:  1115

Breakfloor

Добавил: The DSystem
11 views
Yes I did make a another breakfloor map, the last one was really unbalanced and now this one is only a little I made it Arena (no Control Point) so it would be more like the Counter Strike one, when the players keep on respawning but the blocks don't
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Hiddentomb

Добавил: The DSystem
8 views
Version Alpha 3 Overview: arena_hiddentomb is a very tight Arena map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight! This is my first complete
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CP_CAULDRON ALPHA 6

Добавил: The DSystem
13 views
CP_CAULDRON ALPHA 6 (cp_cauldron_a6) Gametype: Control Point (Push) Players: 24-32 Author: Mark "Shmitz" Major Contributors: Scott "Buddikaman" Petty E-mail: shmitz@gmail.com Version: 0.0.6 ___________________________________ Revision Hi
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Dusk A5

Добавил: The DSystem
6 views
MAJOR fix... crash fix.
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Ice 4

Добавил: The DSystem
4 views
A playable map.
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Panamint Springs

Добавил: The DSystem
5 views
Panamint Springs will be my entry for the contest. The map is based on a village called Panamint Springs somewhere in america: it will have a desert environment. The gametype is the new ctf gametype made for this contest. I though everybody would
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Vector (CTF)

Добавил: The DSystem
11 views
Vector (CTF) by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is required to capture
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Battledome

Добавил: The DSystem
5 views
Changes since beta 3 Added clipping Finished adding lights Modified the game mode again Hud now works properly.
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Rampage Devforts

Добавил: The DSystem
7 views
Story : RED and BLU found an amazing lcation for a base: within the virtual reality of the internet! Powered by four of the best supercomputers money can buy, each side set up a base. But the tubes aren't big enough for both of them; so they solved
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Railroad

Добавил: The DSystem
9 views
README ----------------------------- PL_RAILROAD Gametype: Payload Players: 24-32 Scoring mode: 1 point per checkpoint captured Author: Henry P (aka S.W.A.T.Y) Contributors: Robert (aka KIlla) for the Headshot sign texture -----------
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Page:   1... 72 73 74 75 76 77 78 79 80 81 82... 112
Total entries:  1115