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Team Fortress 2

Page:   1... 67 68 69 70 71 72 73 74 75 76 77... 112
Total entries:  1115

Missilebase b2

Добавил: The DSystem
9 views
A playable map for Team Fortress.
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Panic a1a

Добавил: The DSystem
8 views
Panic A Payload Race map, Contest entry. Update history: a1a: Added missing health/ammo a1: First release [I'll add more info later]
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Faceoff b6

Добавил: The DSystem
13 views
Faceoff is a intelligence map that is harder to describe than many. It is not simply like 2fort with 2 bunkers and a bridge in the middle. Faceoff breaks the barrier of symmetry and replaces it with strategy, giving both teams their own separate base
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Drift a1

Добавил: The DSystem
9 views
A playable map.
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Tropic a1

Добавил: The DSystem
9 views
This is my very first map, released for playtesting in a1 stage. This map is based off of the thrill of Gravelpit's final tower capture point, with a unique theme (spytech/island) and only one control point. Custom materials used: Tribes 2 switch and
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Hinterland a2

Добавил: The DSystem
8 views
Alpha 1: First release. Alpha 2: *Replaced upper setup doors on the middle area with windows *Added new ground texture *Added water *Replaced medium healthkit in the center with a full one *Removed the 2 medium healthikts near the base
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Problematique a1

Добавил: The DSystem
8 views
This is a circuit payload map, attack/defend, with blue capturing as many points as possible before time runs out.
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Vector (CTF)

Добавил: The DSystem
4 views
Vector (CTF) Not for public use! by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Invade CTF Vector is my entry for the TF2Maps.net annual mapping contest. It's a 3-stage invade CTF map, similar to Dustbowl, but an intelligence briefcase is
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CTF Platform

Добавил: The DSystem
3 views
The final version of my TF2 level design project. It's a CTF map with a twist: Once you capture the intelligence briefcase outside of the opposing base, it respawns further inside. Three total captures win the game. For more info on the design theory
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Hydraulic a1

Добавил: The DSystem
8 views
A Gravel Pit Style Cp map set in a stormy alpine enviroment *Backstory* RED have recently discoved the profits to be made from water the most obvious place to build would be of couse - a water collecting factory atop and around a stormy forest.
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Page:   1... 67 68 69 70 71 72 73 74 75 76 77... 112
Total entries:  1115