changes since beta 1 More detailing Modified the Length and amount of caps Added Trail to flag carrier to make them easier to track Added elevators from top to bottom spawns Started adding lighting
Waste (PL) - Release 1.1 by Eric "Icarus" Wong Email: ericgfwong@hotmail.com Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a
TFbridge is a 3CP map. My goal is to get balanced gameplay between two different sides. Neither side is symmetrical and because of it, there has been alot of care in placement of objects and health packs. Changes will be made after playtests and I ca
This is a small replacement skin for the first-level RED Team sentry built by the Engineer class. It adds a sharkmouth to the barrel of the gun, making it more menacing, and it is slightly easier to
A very fun King of the Hill map set in a Barn, fun with less than 8 players, testing with 8 players, hectic with more than 10! But so much fun!! :D Custom mission briefing: KING OF THE
Overview: arena_hiddentomb is a very tight Arena map, where RED and BLU can't settle their contract between who holds the right to the ruins, so obviously their first resort is to take it into a fight! This is my first complete map, so feedback a
High in the mountains, a rocket was mysteriously abandoned by its original creators. Red and Blu now quarrel over what valuable information it could contain.
I started making this map ages ago but then I gave up and recently came back to it so I could quickly finish it and actually release it. It's the very visually pleasing, pretty average but the gameplay might be good (I have no idea, haven't played it