This release is a largely reworked and modified of my first try a source mapping. Detailing is half done, and the whole red spawn and last capture point (C) area is subject to change.
THIS IS A 2-STAGE VERSION OF CP_CALDERA //NOTE: why a13 after beta? read the thread discussion! //NOTE2: this alpha is about optimisation,polishing and much improved point A MAP THREAD CHANGELOG from cp_caldera_a12 to cp_caldera_beta
Alpha 3 of CTF Creak. ================================= Changelist ================================= Alpha 3 --------------------------------- +Added displacement terrain for the outside section +Added rocks and foliage for cover outside
A large map with designed around the idea of a basic maze. The design itself for the paths to take to each control point is the maze part; however, the overall map is not hard to navigate. The point was to give players several ways to ambush their fo