Has anyone else noticed that Battlefront I maps and mods have become much more common in the past month or two? Anyways, this is Ty294's second take on Tatooine: Desert Alliance. This time around,
At first, when I saw this file, I thought; "Wait, didn't I just play this map?" Then I realized that it wasn't the same map. In fact, according to the author, it's the sequel to his previous Europa
Before I continue, I'd like to apologize to the author of this map. This map has been in the submission que for at least five days now. I haven't had the time to deal with it over the past week, and
Ty294's "Geonosis: Canyon" is a continuation of the work on his [url=http://starwarsbattlefront.filefront.com/file/Geonosis_Canyon;95791]previous (and nominally the same) map[/url]. It seems like
Another Battlefront I map for you original Battlefront-ers out there. This is Ty294's second attempt. The map is called Tatooine: Desert Alliance. The concept of the map is interesting. You've got
We don't get many maps for Battlefront I here nowadays. In fact, this is my first time reviewing an actual map for Battlefront I in my time here. There's not a whole lot to say about the design of
[quote]This is Bespin: Cloud City, the map you all know and love...but at a different part of the day. Instead of the late afternoon, it is now sunset and getting dark. The moon is out and the fog
Geonosis: Plains is vonfrank's shot at recreating the battle that started the Clone Wars. It has been born from his dissatisfaction with both the SWBF1 and SWBF2 versions of the battle. Without
A barren, team slayer-type map. Phan70M modded the Republic team a bit. Not very much cover, and one Command Post for each team, with two Neutral Command Posts. The Republic Jet Trooper was replaced