[quote]The Rebel Alliance has been infected by the Zombie Virus! [/quote] The zombie-game pandemic has struck Pandemic's non-zombie-game! Vonfrank's submission here looks like the stock Cloud
It has been a while since I have (non-)reviewed a SWBF1 file, but here we are. I suppose it is easy for the staff to get busy around this time of year. In any case, today's offing starts with
Mars: Siege is what appears to be a fairly flat, populated battlefield set on the ficti- no, wait, actually this time it is a real planet - Mars. Its degree of reality is of course subjective, since
Cloud City (night version), is another submission by xshat, but this time it's just a rehash of a stock SWBF1 map. To be honest - and of course my opinion is just based on screenshots - this looks
Lord Ka-Ching makes a return with this edit of the shipped Rhen Var: Harbor map. This is a rather simple mod that replaces a few units with different models and different weapons. There's a
gogo12 makes a return with the latest and last in his Republic Commando maps. This one presumably takes place on board the Geonosian core ship that you have to board at the end of the first world.
gogo12's latest map, Geonosis: Hills, is the second map in his series of recreations of locations in Republic Commando. As with the previous map, it appears to be a painstaking recreation and is very
Delta Hunt is gogo12's latest map. It is his attempt to recreate the first level of Republic Commando. It appears to be a rather accurate recreation, and is well done. The map is set in the arena
Bespin: Escape 3.0 is Jendo7's latest version of his popular first map. It is his attempt to make a more "movie-accurate" Bespin map, and in this he suceeds. The map is set in a courtyard area,
Renegade Squadron 2.0 is the latest version of gogo12's space map of the same name. The map is set in space high above a green world, featuring the main capital ships of the Rebels and the Empire