This map, by [SBF]Dann_Boeing, is a remake of his earlier map of the same name, set in a land of whimsy in which many songs of the 60s would claim setting to. I'm sure the dozens of reference to
This map was... a pleasant surprise. I don't know whether it was the author's first map, but he does say in his readme that he's "still learning" and (although I suppose we all are) my supposition
This map, "Aaris III: Beachhead," by bobfinkl, is easily his best work yet. And I think it's a great example of how using the [i]right[/i] Yavin IV assets instead of the [i]wrong[/i] Yavin IV assets
Commander_Fett's first foray into mapping, "Mygeeto Assault: Protector," is notable as a very solid first map. It's not the best map, by far, but some very fundamental aspects of mapping were touched
Ecusoccerdude makes his modding debut (or perhaps I misinterpreted "fist map" and he's already made dozens of other maps, for his elbows, knees, forehead, ears, etc.) with this redux on the icy
Game_Jedi has what is certainly an interesting idea in his "Fort Warz." The premise is that of three large forts on a battlefield, presumably for duking it out, siege-style. However, pretty much
Totallytoenails' [i]Tatooine Fire Fight[/i] doesn't bring a lot new to the table, but at the very least it doesn't make you smack your head and say, "oh no, not this again." Tatooine Fire Fight is
"Crazy Town," by jedimaster745, is a pretty standard map for the whole "I'm not Battlefront and I won't try to hide it" genre. Complete with objects floating off the ground, bad collision, poorly
Hmm, well, this is interesting... Here we have a fairly well made map, as far as that can go with a map already made by Pandemic (specifically, it's the Kashyyyk Island from BF1). Most of the
Ryukaji's [i]Artus Prime[/i] is a nicely-arranged medium-sized map... when you can see it. Like he alludes to in the readme, there were some lighting issues, which make for a map that's probably