a small/medium-sized battlefield set on the eponymous Tatooine, in a junkyard. It's a pretty good setup for close-ish quarters combat; it avoids the "wide-open-spaces" phenomenon that plagues all [i]too[/i] many maps. It also does a nice job of making the battle a little more free-flowing; thanks to the array of props and the arrangement of CPs a linear battle is avoided. There are a couple of things I might take issue with. First is the sky - it's Yavin. Again. Try a new sky, and besides, with flat map edges, the Yavin sky looks bad... which leads me to the second issue - the terrain. As with a lot of maps, it's unnaturally flat. You're not in the middle of a large town, it's surrounded by nothing - there should be at least some terrain variation. All in all, this map isn't a great map, but it's certainly not a bad map and it's certainly better than the average beginner map. -Mav
Totallytoenails' [i]Tatooine Fire Fight[/i] doesn't bring a lot new to the table, but at the very least it doesn't make you smack your head and say, "oh no, not this again." Tatooine Fire Fight is
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