[quote]this is a mod whichmaked custom Coruscant Jedi temple a little more funny. First, i change the sky from coruscant to hoth to make a daytime battle. There are custom sides for soldiers for all
Wow, it's nice to see a map that's not Yavin/Tatooine/Geonosis-based for a change. This map, Eriadu: Mountaintop City, by bobfinkl, is an urban map with a foggy, Mygeeto-ish atmosphere. The first
(No ratings given, this reviewer felt that in the case of this map they weren't pertinent.) This map, by Private Andersen (or more accurately by Pandemic with slight modifications), isn't exactly
This map, by Culvar, is a representation of the Battle of Hypori in the Clone Wars cartoon series. You've got the ARC troopers, Jedi, and lots of battle droids duking it out in the middle of a very
This most recent submission, by TotallyToenails, falls squarely into the Yavin IV category. It's a map set up in almost a direct line, interspersed with various Yavin objects (on the Yavin
With TheAlpha_07's [i]Tatooine Desert War[/i] we once again revisit that more-important-than-it-should be dustball home planet of the Skywalkers. The map is created with primarily Tatooine: Dune Sea
I made a comment in the previous file I uploaded about the hallmarks of first maps - and this one has them in spades as well. Totallytoenails's "Yavin IV: Firefight (Random Stuff)" is basically
Multiplying maps, Batman! Another map with a Yavin IV theme! At least this one has the courtesy to spread the love a little bit over towards Kashyyyk. Once again, a mostly linear map that runs
There are a few things that, for the most part, are general assumptions that people can make about someone's first map. Most times, they will use lots of stock sides material, most times there will
Guitarman & Schizo's [i]Saleucami Valley[/i] is a great example of how a simple map concept (mostly flat, linear battle) can look really nice. There's a lot of polish in this map and it's