Tartaglia: Mt. Osapheus, by DarkSamus, is a basic conquest map centered around a hill. Despite its creative name, it's pretty much the same-old-same-old beginner map, complete with Yavin sky,
In this second map by Vegati, Hapul: Temple, we take a look at an assortment of props set on, presumably, the same planet as his first mod map, Hapul: Hills. And "assortment of props" is a good
Geonosis: Battlefield, by der_Nachtfalke, despite being [i]another[/i] one of the Geonosis maps we see so often, was certainly enough to pique my interest, in that it did have some interesting
I have to hand it to the author, his ReadMe is very honest. As I was playing through the map I thought to myself, "The concept is there, the execution is just off." Sure enough when I checked the
Here is Version 2.0 of the recently released "Tygina" by YaNkFaN. I didn't play Version 1.0 so I won't be able to provide a comparison for you but the author has listed the changes in the ReadMe, and
[quote]This is my first map I have made that actually works. Anyway, this is my Battle of Christophsis mod map, the battle in the beginning of the movie Star Wars: The Clone Wars. I think it uses
Tientia: Naval Engagement, fiodis's second map is a "Battle over water" map and is done in a very nice way. Its a pretty fun map. There are Kamino, Kashyyyk, and Mygeeto platforms where CP's are
This map, by "Yankfan," is a large-ish map set on a Yavin-esque planet. It's a pretty decent map. The environment is well-done (although it does feel a [i]lot[/i] like Yavin IV, simply because
Since I just uploaded what this author billed as his "first map" earlier today, I'm assuming this must at least be the author's second map. ...which is too bad, because it's not as good as his
I'll always say, if you want to get on the good side of any reviewers named "Maveritchell," take a stab at including a campaign mode. It's always a really neat bonus (even if it's a simple one!) and