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Tartaglia: Mt. Osapheus

Добавил: The DSystem
2008-12-27 23:12:00
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Yavin textures, the four original CP locations, and for good measure some misplaced props thrown in. Beyond that, there's not much else to say. The author did try and mix it up by using some Yavin props, but as mentioned, they're poorly placed and have obvious gaps to run under/through. There are also some strange discolorations on the ground where it looks like the author used the color brush and forgot about it. So what can be improved (it is, after all, a "beta")? Well, the stock sky needs to go, the ground textures could be changed a little, the terrain needs to be smoothed (even if you want a hill, it's much better to use the blend tool to make it natural-looking), and the AI needs pathing. Oh, and of course, careful attention to object placement needs to happen. I don't want to take the punch out of anyone, so it's worth mentioning that a lot of newbie maps look like this, but by the same token a lot of maps need a lot of work to be good, playable maps. So don't give up, make some changes, and we'll see what happens next time. -Mav
Tartaglia: Mt. Osapheus, by DarkSamus, is a basic conquest map centered around a hill. Despite its creative name, it's pretty much the same-old-same-old beginner map, complete with Yavin sky,
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