The Axis have constructed a new model of their Haunebu craft which diffuses the bombardment of cosmic and solar radiation past the Earths orbit to Mars. Allied forces have invaded with their own spacecraft to claim the planet and its vital secrets fo
NEWS: This is a very simple map. Just a collection of snippets put together to make a drop down and dirty deathmatch map with five flags to fight over. Enjoy the blood and guts!! Storyline: It's night and everybody is tired out from all the fig
Please note that this map is completely different from earlier versions of the 1944_overlord releases. I am looking for any comments on gameplay ideas (for example should the allies have direct access to the tank bay & transmitter from the beach?), a
Gardenn Beta 2.0 25/09/04 Creér Par Mjx - Scorp. Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12 GardenN Map : Les alliés doivent voler les documents secrets Axes, le but est d infiltrer le manoir, 3 accés principaux permettent de rentrer plus un
This is my first map release. As with all maps there are some obvious weak issues. I planned to have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am sure I could have it all function as I would like, but,
Objectives: ALLIES - Construct the Bridge. - Carry the Modification Kit to the Transmitter-Station inside the Castle complex. - Rearrange the Antenna towards our pirate sender. - Infiltrate through the Tunnel Grate. - Capture the Forw
mp_breakout conversion to ET. Done with the permission of the original mapper, Menzel. Dual objective. Each team must accomplish their dyno objective and capture 3 of the 4 following areas to win: Rue d'Isigny (Flag) Hotel De Ville (CP) C
Brought to you by Mean Mr. Mustard, Cptn Triscuit, and Ifurita IMPORTANT: IN ORDER FOR THE COMMAND MAP ICONS TO FUNCTION PROPERLY ON AN ETPRO SERVER, YOU MUST ALSO INSTALL THE ROMMEL_B3_ETPRO.PK3 FILE IN YOUR /ETMAIN FOLDER. Scenario: A
Dubrovnik (Beta 1) README file Time Limit: 12 minutes Ideal team size: 6 v 6 Modes supported: Stopwatch, Objective, Campaign Credits: Apple - initial concept and lots of brushwork GW - Saving Apple's lost map and preserving the bsp Vitri