It's been a few days since our last maptest for Lugerfrag (sw_railgun) and of course we couldn't stop there, so I went looking for a new map. I wanted to do sw_fueldump, but I knew that it wouldn't be much in the state that I found it in. I contacted
Here is a list of changes from the previous version. Complete rework of terrain- Caves increased in height to provide more room. Paths better defined and overall terrain much smoother. Objectives: (I feel it would be better to just reli
Each teams base is located at the opposite end of a large canyon. Players autospawn at a new spawnpoint, "Spawn 2", forward from their base. There are 5 total spawnpoints, with the middle 3 spawnpoints capturable. The objectives for both teams are to
1942. China. Province of Liaoning. The well known tavern Fire Garden has been taken by an allied squad. They are using it as a document depot, and have set two security system levels to ensure the spy lists inside it are safe. A german squad has foun
Allies: #. Destroy the Avalanche wall and the Side Tunnel to gain access to Werfen Village. #. Capture the Town Spawn Flag, this will force axis back to the castle. #. Dynamite the door to the tram station so allies can get access to the trams. Th
Desert Domination by Clutch152 Since this is a duel objective map I have included a campaign file for xpsave purposes for those servers with etpro. --------------------------------------------------------------------- ----------------------