This is an update to [file="82025"]Brilliant Highlights NG (v1.1)[/file] mod, which is based on the original [file="63989"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights is
This update patch fixes spawn-in problems found with the original release of Murphy\'s Marines : Console Commandos v1.0 and also the second release of Murphy\'s Marines : Console Commandos v1.1 as
Features...: Removed the BHNG way to the Relief shaders and changed to a Prey normal bump mapping/cube maps technique, much better now ! Enhanced glprogs Relief mapping shaders with BH NG
NG Shaders enhances shaders beyond the limits for ATI & NVidia gfx cards with OpenGL v2.0 or higher ! Try the kp_slash key to put the gfx modes to your taste.
Features...: - Interior environments almost real, really scary, not suitable for all people. - Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! -
Features...: - Beyond the limits effect thanx to adding some Prey techniques into the Parallax shader ! - Best Parallax effect thanx to mixing the features of Brilliant Highlights shaders
This mod takes the normal bland shader's that shipped out with Quake 4 and does exactly what the title implies, enhancing them. Making each and every model and texture come to life with a more
This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below: [quote][b]Blaster:[/b] Higher damage, longer charge up
This mod affects the weapons and also makes your lame Lighting gun into a "Plasma-Thrower". Check out the full list of changes quoted below: [quote][b]Blaster:[/b] Higher damage, longer charge up