With GenSurf you can create terrain based on brushes quick and simple. Use some sliders to configure the appearance of your terrain or import a *.bmp file to create a terrain based on it.
============================= * QUAKE III ARENA LEVEL INFORMATION * -------------------------------------- ----------------- TITLE : Sublevel 27 FILENAME : q3dmp4.pk3 AUTHOR : Peter "fKd" Ward HOMEPAGE : no home page DATE : 24/10/08 G
So it's 7 am, i was up all night, and for last 4-5 hours i was making this video. video is dedicated to silu, who recently made 'feel'. don't get the wrong idea, i really enjoyed his video. in this one i just wanna show how sometimes music doesn't fi
At the end of a recent thread me and Hyzenthly found a bug that could make it impossible for you to start the game. If g_doWarmup was set to 0 in your config files instead of warmup you would just meet an endless stream of restarts when trying to pla
Carnage 7.4 Beta Carnage is a serverside mod with optional client side modifications, you can force users to use the client mod. But the mod can be run pure serverside only. Carnage adds several options and useful tools to the 1.11-1.16 point r
After the last release we noticed that quake 3 doesn't print text fast enough for it to work as a cue for the Power Taunt. In this update we have sacked the text for a spiffy display of the T-icon as a cue for Power Taunting instead. To further empha
Featuring: I alternated actors since it was not filmed in one day People who were in the Halo 2 intro: Bizzad, BlazeLegend, BrickCity21, By Blackout, CallMeMikezorz, cowseatalot, GewoW RiZaapeS, GrB SWIFT 1, HaLLmaYnE, Htz Krazy, i4sPi PerFeXioN
Updated WITH PERMISSION by |AOW|keres and |ALPHA|Wolf thank you cisum for this awesome map thank you liquid for your badass textures. Keres: Texture changes Wolf: _blocksize changed from 2048 to 1024 _floodlight enabled Realigned various t
Here's an offering of the only map that I ever made public for q3. It's pretty simple type CTF map with both bases almost identical, separated by diggs through the asteroid, upon which the base is located.
Mapped by me in 2008. The basic concept was done within 2 days, after that I spent around a month to give it the character it now has. Plays fine with up to 5 bots.