This mod is probably the most random smattering of stuff I've ever seen. When I tested it out, the first thing I noticed was an error in the console stating that several of the sounds were at the
This mod is function over form. It removes the grid from over the menu video. I suppose this could be handy. Of course I think the extra stuff he included is trivial and not necessary, so I\'m glad
This tiny little mod is really a fix from this author\'s last release, the \"[url=http://jediknight2.filefront.com/file/Super_Perfect_EpIII_Blades;52057]Super Perfect Episode III Blades[/url].\" Some
Kyle Katarn fans, rejoice! This simple mod switches the DL-44 for a Bryar pistol. There\'s actually 2 .pk3s in the pack, each making the pistol shoot different-coloured blaster shots, red or
W00t! Snowballs, everybody loves a good snowball fight - but now you can do it in JK3! (Well okay, you could do it before when the older version of this mod was released last Christmas, but it\'s a
Here we have yet another menu video to whet your appetite. I\'m not nearly as thrilled with this one as the other one, and no not because it\'e Episode III. First of all, the grid is still present,
Usually I'm not fond of just taking some sounds from one game and putting them in another. It's one of those "ports" we generally allow, because there's really no harm in it, but lacks a certain
For those of you who keep up with many of the major multiplayer mods, you should be aware of the Open Jedi Project, or OJP for short. Even if you don't keep up with these things, I would hope you had
This launcher has its strong points and its weak points, just like any other launcher out there. The first thing I noticed is that the image used is very bland. I mean it's cool... but still bland.
Here we have version 2 of the \"Super Perfect\" Episode III blades. I put \"Super Perfect\" in quotes because it\'s far from perfect, but the more I look at the engine the more I think that it\'s not