This is a Bespin map. Yes, another one. I know you've all seen enough of them to last a life-time, right? Well this particular Bespin map is more of a metropolitan Bespin. I can see that it would be
"A new Jedi Enclave map?" Yeah. "Any ported textures?" Nope. "Do you think my pet Aardvark is cute?" Firstly, WTF?, and secondly, penguins are better. :) Don't have [i]too[/i] high expectations of
Given that this map is almost exactly like the preceding version, I will spare my fingers the trial of typing this foolhardy copy of a review by simply beginning with a link to the
Now this is quite a fiendish map. Being an avid RPer (all who dare attack me for my hobby will meet the blade of my infuriated scythe.) I have a tendency to notice when a map is built for RP or
This map is small, simple, and really just an overhaul of the [file="71324"]previous version[/file]. Granted, it's now more sensible, but it's still dead basics. The general outline is that it's a
This map is rather large. Larger than I first thought, in fact. If I hadn\'t been zooming around in noclip mode I would have missed half of it, I think. In short, there\'s plenty of room in this map,
Another clan map… Yet this one I like. FSA_Council unlike so many clan maps in the past actually does have decent lighting, effort put into textures, and a good layout; not to mention enough room
I\'m not a carpenter or a contractor, and I would never claim to be. I don\'t know the steps to building a house. Heck, I couldn\'t even build my balsa wood bridge in 8th grade. But I know a little
My initial thought when I loaded this map was \"Deathmatch Classic 1.6\". (Damn, DM Classic is *old*...) I mean, it\'s not THAT primitive, but it has the feel, ya know? Just that... DM vibe. I
Who remembers FunJumping? Anyone? Well, check out the original review [file=\"63938\"]here[/file]. Anyway, quite a bit has changed. Most notably, more architectural elements have been included.