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Development of a House

Добавил: The DSystem
2006-10-17 00:10:00
6 views
bit about maps and what makes them good or bad. This map, other than showcasing the author\'s knowledge of carpentry, does little else. The number one problem with this map is, even if you wanted to admire the houses, you really can\'t. The doors are about 3/4 the size of your player model, making some so small you have to duck to get in, and other so small you can\'t pass through them at all. It\'s not just the doors, either. The ceilings of the first floor will be about 1-2 inches shy of your head. It\'s almost as if the author didn\'t bother testing his map along the way and never noticed it was improperly sized. Another big pitfall is the skybox and the edge of the map, which you can see quite easily. The map itself is not very big, and there is nothing blocking your view of the edges of the map, so you can see right down to the bottom of the skybox. If anything, the houses in this map will get in the way of any serious play. While I applaud the author\'s knowledge of home construction, a map showcasing it not only doesn\'t fit in Jedi Academy, but it really [i]distracts[/i] from gameplay, especially when all the houses are incorrectly scaled. [b]Bot Support[/b]: No [b]New Textures[/b]: Yes [b]New Models[/b]: No [b]New Music[/b]: No ~Inyri
I\'m not a carpenter or a contractor, and I would never claim to be. I don\'t know the steps to building a house. Heck, I couldn\'t even build my balsa wood bridge in 8th grade. But I know a little
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