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Factory1201

Добавил: The DSystem
2006-10-24 00:10:00
8 views
and it\'s not hard on the eyes. In fact it\'s rather nice looking, with quite a few features, good architecture, good lighting, and enough points of interest to keep you from getting bored. This map, on the whole is very dark. I don\'t mean it\'s not lit, I just mean that it makes use of darker texturing, instead of the bright, steely grey Imperial textures we\'re all used to. It also has quite a strong red component, adding a little splash of color, and a bit of blue lighting here and there adds yet another bit of interest. With breakable glass, glass-lined hallways and rooms, and industial-looking scenery, the map is perfectly set for the suggested gameplay. However it is also suitable for lightsaber dueling, with several rooms featuring towering ceilings, giving plenty of room to hop around with your light stick. The nice thing here is that not all the rooms are body. Some are certainly, but that comes with the map being a building. Buildings are designed on square. But many of the rooms feature additional brushes or objects that detract from the naturally square shapes, making the architecture seem far less repetative. Overall it has a good look to it and should make for some interesting gun matches. [b]Bot Support[/b]: Yes [b]New Models[/b]: No [b]New Textures[/b]: Yes [b]New Music[/b]: No ~Inyri
This map is rather large. Larger than I first thought, in fact. If I hadn\'t been zooming around in noclip mode I would have missed half of it, I think. In short, there\'s plenty of room in this map,
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factory1201.zip
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