dm_abyss by Thomas 'TommyT' Tobin rnl_irish@hotmail.com Level Designer: http://www.resistanceandliberation.com One of my maps for Half-life 2 Deatchmatch, based in an underground research lab. Plenty of high-action area's to get caught up in.
Paying close attention to the original simple design and proportion, this remake pays tribute to the classic. It features all the doors of the Goldeneye multiplayer version, with the added feature of breakable windows for easier access and game flow.
DAY HARD ( part 3 ) (eng) So you've managed to escape from your building... you survived the battle on the streets.. now what? you're not trying to save the world, you are not Gordon! You are his brother Morgan, and all you care for is just findin
This is Shockstreet_beta1, my first map for Half-Life 2 Deathmatch. Beta 2 is currently underway, and basically half the map is redesigned to make it a bit smaller and to make it more fun, I hope. Fps problems with more then 8 players will a
Small map, great for about 4 players, hectic fun for 6. Number two in my planned three HL2 deathmatch levels before I start working on some single player stuff. Enjoy!
Don't panic about the smallness of the map, I am still adding to it this is just the main room of it. So right now it's not really a DM, more of a fun place to look at. When I finish adding all the new rooms and halls and everything I will post the n
This is our second map, but the first we have attempted from scratch as our first was the conversion of dm_castle_overload. This map is a lot bigger than it first looks, with an outer castle courtyard that has entrances to the inner workings, and