Overview: cs_school takes place at a community college technical center. It has been designed to include multiple entrances, defensive positions, and contact points. -CT Spawn: Offers 3 initial paths of assault (Alley, Front Entrance, Truck Cras
This map takes place on an airship and more specifically, The Hindenburg. I tried to re-create it as best I could. Unlike The Ship's stock maps (which are good though) they are mainly imaginative, my map really tries to take you back in time on an as
CREDITS**: This level and of property of author "MrDirectx" and I authorize anyone wanted link in just site, but remembering it self to insert my nick name like author. INSTALLATION INSTRUCTIONS**: Extract the "BSP" and to copy it in the folder of
INSTALLATION INSTRUCTIONS**: Extract the "BSP" and to copy it in the folder of "maps" of Half life 2, for example: C:Program filesValveSteamSteamAppsmrdirectxhalf-life 2hl2maps DESCRIPTION**: it jumps and you hit your adversaries to the flight… i
This is the completed version of the map that I released back in September. This is a map for Half-Life 2. You start out on a bottom floor of a skyscraper trying to get to the roof.
You must do different obstacles to be able to move
De_servers is a office-style map, with features like radar, soundscapes, spot and dynamic lighting, enviornment cubemaps, tweaked navigation for effective bots, and a secret room. It has a blend of sniper advantage spots and close quaters combat.
Ahhh, after a long time of thinking about this, I finally made it! It's awesome, almost completely destructable, though I wouldnt suggest blowing it up with the super_artillary gun because it crashed me. :S I have created 3 different things. The Wood
Aim_Texture_Towers is a 1-24 player map. It is a well balanced map to eliminate unfair team advantages. Great for clan scrimming, tourny's, and casual play.
Fy_Blood_Temple is a 1-12 player map. It brings the simplicity of design to a functional Fight Yard map. With SMG's and Pistols located near the outer steps of the tower closest to spawn and the larger more powerful weapons near the top (along with H