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Half Life 2
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Total entries:  1182

Half-Life 2 DM Nastyhouse Map

Добавил: The DSystem
18 views
DM_NASTYHOUSE Compiled 3/26/2005, 9:17 PM ================================================= * Author Information * Title : Nasty House (dm_nastyhouse) Filename : dm_nastyhouse.bsp Author : Harrison "HarroSIN" Moccio E-mail : mile
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Half-Life 2 DM Border Bust Map

Добавил: The DSystem
12 views
Installation instructions - C:Program FilesValveSteamSteamAppsusernamehalf-life 2 deathmatchhl2mpmaps File info - Created from my Half-Life 1 Map border_bust HL2 Death match Developer name, Joseph Parr... mac57 Lynnwood WA.
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Half-Life 2 DM Barney Gulch Final Map (Final)

Добавил: The DSystem
16 views
BarneyGulch Final Features: - Normal warthog and experimental airboat warthog. Note: airboat hog has weird collision model, make up your own explanation (holographic shell, etc). - Accurate proportional terrain - Main cave replaced with wate
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Half-Life 2 City Street Coast Map

Добавил: The DSystem
14 views
To install put ALL files in this directory: C:/programfiles/valve/steam/steamapps/[Your Name]/HL2Deathmatch/HL2mp/maps Thats it! or if you want to host it on a server put in: C:Program FilesValveSteamSteamAppsagnaramsource dedicated serverhl2mpmaps
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SP - Hotel

Добавил: The DSystem
17 views
After the big bang at the end of hl2, the combine have been trying to regain control over the world. The latest cell has taken hold of a hotel and are refitting it as their base. As Gordon Freeman (really!) you have to kill them.
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dm_vertiginous.zip

Добавил: The DSystem
16 views
Small map with a fast pace. Wouldn't really recommend more than 4 players. Awesome for 1 vs. 1 battles
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DM - Swamplight (Final)

Добавил: The DSystem
9 views
Dm_swamplight_final Released: 3/20/05 Number of spawn points: +32, including independant team specific spawns. Info: Medium size deathmatch map, set in an industrial/murky setting.
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DM - Sullen

Добавил: The DSystem
15 views
I knowingly didn't include too many prop-Entities because I and many of my fellows think they are disturbing in muchness. The Crows are not that amazing as i thought, right. According to that (admittedly unattractive) visual bug on your second screen
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DM - Resident (Final)

Добавил: The DSystem
19 views
Layout is split into different height levels as I recently had a favour for vertical gameplay (which will probably change with my next few maps...). To use the pulley-elevator grap one of those super-heavy suitcases and drop it on the outer platform
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DM - Depot RC2

Добавил: The DSystem
15 views
My first goal was to optimise the map properly rather than just placing occluders everywhere (which actually ends up eating performance & can be buggy) I started to look into areaportals, and I have to say - these are amazing. The map now runs so muc
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Page:   1... 65 66 67 68 69 70 71 72 73 74 75... 119
Total entries:  1182