This is the first Half-Life 2 deathmatch map by Germano 'uoz' Guerrini. It's a medium sized indoor level, with a lot of vertical action in some places. Connectivity is good enough to allow you to travel from a corner of the map to its opposite in a f
Garrison- made by jagged_edge Installation: Put the mp3's in hl2/music folder (create it if its not there) The Garrison.bsp goes in your hl2/maps folder Start up the console and type "map garrison" Description: You and a garrison of reb
Xenon_Rave.bsp Description: ------------ Not much to say about this map other than it's a nightclub/rave very pretty but kind of stressing on the framerate if you're running below a radeon 9200, then again many maps are. Comes with one song wh
What's new since Beta 1: * Higher ceilings, slightly larger rooms * Removed some smaller props and disabled pickup of them * Added doorframes * Improved upon outdoors area - still inaccessible * Retextured some areas * Removed heat haze effects
This is a Team Deathmatch map for HL2DM. It is a team deathmatch only map. Very linear. Essentially a team on either end of a wide hall that spirals up with a large room in the center. Non traditional and conceptual rather than realistic in design. B
When I started out with the map I wanted to make something really new and different when it came to gameplay, so I decided to let everyone respawns with an additional weapon, a rocketlauncher, yes you heard right =). I had the opportunity to do a
Note from Gandalf: I played this on a server with the author (whose name I have forgot) and one of his friends. I was quite impressed with the gameplay on it. Overall visually its nowt special to look at but its a really good level for combat. A b