Containing 4 separate sides now, the sequel to Catch takes the thrilling, non-stop explosive action to a whole new level with the concept of 'catch or die' re-emphasized. Careful where you step - one wrong move could send you plummeting to your doom
This map has some doors that you can walk through as i only recently worked out how to place them properly, it has EXTREMELY dodgy texturing. There is only one start point but there is every weapon (I think!).
Half-Life 2 Zombies V3 Map. Updated in this version: - Doors better looking and need to be opened with the Use key - Teleporter looks more like a teleporter. - Major improvement to the AI, Will no longer walk into walls and much smarter. - P
This map is a Half-Life 2 Single Player fun map, the main goal is to stay alive and to do this you need to conserve your ammo and not use the strongest weapon on the weakest target, and vice versa. If you can do this then you will be rewarded with yo
Another map by The Doctor Chronicles team, this mammoth deathmatch map is essential to have for any serious HL2DM player. Combining elements of sniping and gung-ho, Cubix will be a dazzle to the eyes and a complete blast to play. Choose to control
This map is meant for Half-life2 deathmatch. To play the map place it into the following directory : steamSteamApps"your user name or e-mail"half-life 2 deathmatchhl2mpmaps I suggest you enable flashlight because its a dark map. Note:
Scientist's and Archaeologist's have done many examinations on these "ruins" and no one knows what they were used for and/or do. Archaeologist's do not have a predicted date on when these ruins were built, so they named the ruins "Prediction". Th
A Half-Life 2 DM fun map comprised of a mix of soccer and flipper played with 2 teams and a steelball. The only weapon is the physcannon combined with the ball. Each team tries to shoot the ball into the enemy goal to score. The ball can not be picke
Both Captain Hornet and I have managed to convert the HL1 map Castle Overload to the Half Life 2 Deathmatch whilst keeping to the original concept as far as is possible, and also adding a few extras. Made possible by the source engine, with a few