The Cave is a small 2-4 player Half-Life 2 Deathmatch map set on a rocky island in the middle of nowhere. Use the supplied weapons or be like cavemen and throw rocks at each other, just watch out for the seagull poop. It all began with a simple t
Medium-size map for 8-10 players. It is my first multiplayer and source map. The architectural design is inspired by the Santa Barbara Courthouse in California. It's a map that I started making with HL, but finished with the Source engine. ...and
This is an HL2DM map set to take place at the location of one of the first citizen uprisings shortly after the destruction of you know what by Gordon (didnt want any spoilers for the single player game in here). I have yet to test with more than a fe
A smallish map designed for 8-10 people, possibly more. 3 main warehouses provide the main choke points, while its easy to catch someone off-guard outside.
My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Bes
This map is set in a small harbour somewhere on the coast, with a few warehouses and other buildings, a beach and other assorted harbour-like things. Probably plays best with less players, 10-16, but has spawns for +32 people.
Medium to Large map loosely based on a location with the same name. Talking mainly about the style of the map, it is an outdoor city map, much like overwatch but with more space in the xy direction than the xyz direction like overwatch (the multi