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m1-palinka


HL-HEV
hl-hev


KF SpyTemple

Добавил: The DSystem
2003-11-13 00:11:00
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more significant changes are the forcefield in the centre has been replaced with a thick wall with a cut in it (hey, they didn't have any source of power to run a forcefield ;)). I actually thought it was a good choice in replacement, specifically for the reason of keeping within the theme. As well as that, the photon pit has been filled with water! Another good addition if you know how crowded that area can get. Atleast the water slows you down so makes you think twice before jumpin' in. Weapon and pickups placement is essentially the same, so the map shouldn't be too alien if you're used to Spyglass 2. There is evidence of added brushwork (compared to just retexturing) beyond simple blocks. Things like putting caulk on unseen faces, as well as nodraw on sides of water brushes should be followed in the future, though. The texture choices are well suited, but they should follow the brush face (i.e. if the brush is slanted, rotate the texture to go along with it). Overall, for a first time this is not bad! I hope Kirkfat attempts making a map from scratch soon, I would like to see what he comes up with :) [b]Bot Support:[/b] Yes [b]New Textures:[/b] No [b]New Sounds:[/b] No [b]New Models:[/b] No
SpyTemple is a variation on CTF Spyglass 2. What's different about it is the fact that it's taken on the And1, temple theme. All the surfaces have been re-textured with appropriate textures. Some
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