-new weapon skins -new weapon sounds -removed flashlights from weapons except pistol -renamed ammo names and changed amount picked up to higher amounts -each weapons flash and push values
This mod replaces the machine gun skin to a very good looking one, and changes some minor details about the weapon, like the laser sight that whas added and the enemies now get kicked back. Simple
Now in the 1.1b version the Radar and Marines can make a New experiencein game!!!! Try and Get more FUN! The blood in the Walls, decals and more fixed items make this mod really fun! The new Zombies
- Lots of weapon effects (more later) - Bindable flares that do not replace any weapons - More powerful chaingun but balanced (more later) - Bodies stay for longer and burn effect is slower -
This mod is quite creative: it adds a radar to the plasma gun! It can detect any Doom 3 creatures that falls within its range and uses an effect "a la Alien" to pinpoint their location. The readme
-Hand Cannon pistol mod! A Desert Eagle \'50 A.E.-like mod for the pistol huge damage, slow fire rate, great punch. -Rebalanced machinegun: More like a P90: 50 bullets, balanced ammo
Programmed a Sentry Robot to follow the player around the game, the original script is not changed, the normal UAC Sentry Robots that you can find in game will still work as always, also the AI of
This is primarily a melee only mod for Doom 3, its the best we could do while we anxiously await the arrival of the SDK. This is not just another weapons tweak for doom 3. Your deathmatch experience
-All weapons and ammo -300 health -Added plasma spread -Grenade explode on contact -Lower grenade gravity for further throws -Self damage and falling damage OFF -Higher knockback on rockets for
.) Zombies and NPC's will not gib .) delayed burning effect for killed Demons .) less spread factor for shotgun, and single bullet reloading has been added .) slightly increased damage for Pistol