Modularity idea came to me when people complained that my new decals were 'unrealistic' and BattleReady's score dropped down on d3files beacause of it. I, personally, love using my custom decals
This mod tweaks several visual effects of the game to expand their diversity. It doesn't change anything to the gameplay. Here is the interesting part of the readme describing its
This mod tweaks various aspects of the game to give it a feel of the aging Quake 3 gameplay. Yet, both games being so different, I wonder if D3 can really benefit from such a gameplay. You
With this mod I tried to improve our experience with Doom3 weapons without changing the original balance of the game at all. There aren't things like flashlights attached to weapons (this game is
This mod creates a Sentry when you throw a grenade which will fight for you. It will work on any map in the game. Multiplayer support is coming soon, in the mean time look on the forums for more info
This is basically a compilation of many mods out there. It adds flashlight to weapons, prevents monsters from being gibbed, changes menu music and removes the game's intro. Useful thing for those too
**NEW IN THIS RELEASE** *Flamethrower that lights stuff on fire!!* *Tweaked Effects a bit* *Run speed upped a little *Player walking speed decreased slightly *Better Flesh Wound
This mod is about improving the visuals in Doom 3 by adding new skins and other things that make the graphics really stand out. How good is having a really good system if all you see are grey demons?