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HL-HEV
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GuardSentry

Добавил: The DSystem
2004-08-19 22:08:00
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the Sentry Robot has been modified, in the tests has proved to be very good, of course it still cant go up in ladders, pass broken ground or jump obstacles, but it will work for most of the 60-80% of the game, and if the Sentry Robot cant cross a place, just make another in the other side. Also one change from any other version of the robot that follow players, is that the robot will not leave you in a dark ugly corridor full of zombies when it see a monster far from actual location, now the bot will stay much closer to you even if he has to kill some monsters far away, also this is useful for crossing doors. Is not recommended to made more than one Sentry Robot, for two main reasons: 1: A very high performance drop may happen. 2: The AI may get “interleave” between the two and it may happened that both stop moving(Because they are blocking each other way), if this happens you have to shoot one of then and it will move again. Also the Sentry Robot will be blocking the way to the second created robot during all the game, because both try to be at the correct following position. Like I said, is not recommended to make more than one robot. Also the pak002.pk4 file has a full set of modified AI for al the monsters in game, it will not change anything apart from making then a little more smart, some monsters may change a little the behavior, and try to cover from bullets……..if you don’t like it, just remove the pak002.pk4 from the GuardSentry folder.
Programmed a Sentry Robot to follow the player around the game, the original script is not changed, the normal UAC Sentry Robots that you can find in game will still work as always, also the AI of
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