Best played with 2 v 2. Medium amount of control points means that resources will need to be spent wisely. The fortress's has a trench that runs along the entire outside of the fort and has one main
This is v2.5 for Castle Battle, this is a nice, 2v2 map, designed for siege warfare. Player 1and 2 are together, and so are 3 and four. Almost all the glitches have been fixed, colors fine tuned, and
This is a 8-player map that can either be played as take-and-hold, control area, or annihilation. Teams can be configured in various ways (2v2, 2v2v2v2, 4v4, free-for-all, etc.). There are 23
This map simulates an ancient temple complex on a jungle planet. A number of relics are lost on this world and need to be recovered. Take this temple and cleanse the heretical forces that defile
8 player, 4v4, 4 Critical Points, 8 Relics and 25 Strategic Points, DoW:WA not required. A huge fortress overlooks Cape TOD, once the location of a thriving fishing village abandoned due to volcanic
Designed for a 3 vs 3 player, looking like Bloodshed Alley map for tactics imputs. Lots of cover to manage, 4 relics, 3 critical location in the center of the map.
Laris delta is a two player map made for take and hold and annihilate games, though all other conditions should be supported as well. It is set in a swamp (near the mouth of a delta) with heavy fog
This map is designed for 3 on 3 teamplay. The map is divided into two sides - one for each team - at opposite ends of the map: the eastmost side being inside the city - green areas included - and
This is an Eight player version of Saints Square for vanilla dawn of war. Although its not exactly the same it is pretty close. I had to redesign it slightly for extra players .It should also be