This is my New map made by Myself it took me for 50 mins to make it and sorry for the green minimap Radar display idk how to fix that im trying to figure it out for a day its a Big Road Map with Tau
Note: Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in this map, I not only put a worm in, I made it so you
Assault on Grovengar is an 8 player skirmish/multiplayer map. The map contains 2 main bases, both accommodating 4 armies. These 2 are linked by one thin valley, with ridges either side that units can
Morta Sanctum Imperialus is an 8 player map. Players 1-4 start in the stronghold and 5-8 start outside. There are plenty of choke points. There is plenty of cover. There are many neat angles of
Nope, this isn't based on the firm, but rather a map from D2tm called Tropic Thunder :D Here we have a eight player map that is based on the topical landscape which isn't done that bad; added in
8 players, 4v4, 6 critical points, 8 relics, 8 slag deposits and 27 strategic points. Works for all versions. A huge fortress overlooks Cape TOD, once the location of a thriving fishing village.
This 8-player trench map is ideal for annihilate or take & hold modes. This map will force you to make some strategic decisions with how you play it, giving neither side the upper hand.
Imperial Splendor is a 512x512, 8-player(4v4) map for Dawn of War:Winter Assualt. It is an urban map that has mostly small paths and one major road/path through the center to allow vehicles to get