A 2-Player Featured skirmish map for zero hour, temperate, afternoon, limited tech too capture, 3 islands, and scenery is simple. One Player on the isle the other near the coast. Each Player is supported with one supply dock in his base and a warehou
A 3-Player skirmish map for zero hour from Model Citizen. The players base areas are divided by mountains, some nice ramps built in the mountains. It's a fun map with good play.
A 6-Player temperate skirmish match for zero hour that makes for a good online compstomp map. Adirondack Seige is a Zero Hour map, dedicated to the Adirondack area in Northern New York where RedPhoenix lives. Though not an exact replica, this 6 play
An 8-Player temperate/night map from Hazard117. It's a nice unique maze design separating the 4 northern players and 4 southern players. Tech capturables in rear of players base areas.
A 5-Player temperate map for zero hour with lots of space and room to build and many, many chances to capture tech resouces. It is set in a large urban area.
A 2-Player Temperate/Mountainous featured skirmish map for zero hour. Tech on the field to capture 7 Tech Oil-Derricks, 1 Hospital, 1 Refinery,and 1 Repair Pad. Beside the two players there is a third party which is rather inactive until you enter th
A 8-Player Desert Arabic/GLA themed skirmish map with 4 huge Arabic Cities to occupy. Resouces available near center of the cities besides what is near your base area. Lots of civilians to run over. Some scripting has been added makeing your troops s
A 2 Player temperate map with a extra team on the map that attacks you when you go near it. Map has 2 large platues with ramp acess, and some Beat up command centers on each of them to capture. But the platues are guarded by the extra team on the map
A large 6-Player skirmish map for zero hour, 2 of the players start positions are on large platues near the center of the map, 6 capturable aircraft carriors on the north and southern ocean shorelines. From Hazard117.