A 4-Player Urban themed skirmish map for zero hour. Traffic moving about well done and clean look and layout. A good 4- Corner tournament style map. From Model Citizen.
This 4 player map from Redlack was made to duplicate the first battle of the Vietnam War. The map can be played in skirmish or multiplayer. A 4 corner setup, each base has special advantages and disadvantages. Money is VERY limited to reflect on the
A 6-Player Skirmish match for zero hour map from Redlack. It is fairly symettrical with a red hue to the snow. The map contains a several modified weapons for the units in the game via map mod .ini file. Full Details on modifications to vehicles in
A 6-Player Skirmish match for zero hour map from Redlack. It is fairly symettrical with a blue hue to the snow. The map contains several modified weapons for the units in the game via map mod .ini file. Full Details on modifications to vehicles in
A 4-Player map for zero hour with some scripting that disables superweapons and airports. Author recommends the map be played as a 2v2 map.Boss Dozers hidden in the forests. - Fa1ali1y
A 4-Player temperate skirmish map for zero hour from Redlack. The map contains some map .ini mods installed, the following has been changed, sentry gun, regular china is granted use of a naplam strike from there command center, american humvee has a
A 5-Player skirmish enabled map from Rob for Zero Hour expansion of generals. The map is based on a moon landscape with various sized craters and a real rugged terrain. Author recommends the map be played as a 2v3 player map. All the warehouse supply
OMAHA ASSAULT by Black_Ops6496943 NOTE: The idea for this map came from a friend of mine, Ethereal Shadows, who had the idea but isn't experienced at making maps. His original attempt can be found in the Zero Hour Maps section of www.cncgenerals
A 2-Player Featured skirmish map from Mapmaker for the zero hour expansion of generals. Players are separated by a few bridges, the landscape is realistic with nice ambient sounds to set the mood. A really good looking and playing map. A train runs
A 2-Player Featured temperate/mountaious skirmish map for zero hour. Face to Face was designed to make you attack fast and not worry too much about defence. Each player has two oil derricks to capture and one supply crate (marked on radar). there is