Title : DM Mixoda Author : Remus Shepherd Email Address : remus@netcom.com Date/Version : Version 1.0, October 23, 1998 Web site : http://ww2.sd.cybernex.net/~remus/unreal/ Description : Unreal Deathmatch level (with UnRogue classes) Other Work
______________________________________ [ ] [ Dm Metridia Prime ] [ by ] [ -Entropy- ] ______________________________________ PLAY INFORMATION ================ Single Player : Only if you like running in circles. Cooperative : Yes Deathm
========================= DM Massacre - By DarkKnight ========================= This map is loads of fun! Of course I am a bit biased...but it is FUN!!! There is a spike pit like in Mortal Kombat where you fall endlessly till you meet your maker
================================================================ Title :DM IronEdge Version :2.0 Release Date :3/7/99 Filename :dmironed.zip > DmIronedge.unr,dmironed.txt Author(s) :TokyoGunSmith[NuKeD] Email Address :hatomai@exa.co.jp Web Pag
Dm Injector 1999 by Squacky (squacky@ufl.edu) Jump Pads by Gor Gor (pcyr@slip.net) ********************************************************** Instructions: Extract DmInjector.unr to your Unreal/maps directory. Extract the Jumpad.u file to
Level:DM HopeStation Multiplayer Author: "Debacle" Dustin Reinsmith E-mail: debacle@angstrom.net Time Spent: More than really was required. Date Created: 19 August 1998 This puppy has been sitting around on my HD for quite a bit o
Level:DM HopeStation Multiplayer Author: "Debacle" Dustin Reinsmith E-mail: debacle@angstrom.net Time Spent: More than really was required. Date Created: 19 August 1998 This puppy has been sitting around on my HD for quite a bit o
================================================================ Title : DM Ghost Match Version : 1 Release Date : 22 March 1999 Filename : dmghostmatch.zip Author (s) : Tomasz "Millennium 2002" Jachimczak Email Address : millennium@u
This map is small (only 2 main areas) and has some cool looking vats of boiling liquid. You can use your ASMD to knock oponents into the vats, turning them into crispy critters. There's a lot of dark areas in the large room which make nice hiding spots.