[b]My Description[/b] This is your standard strait forward deathmatch map. You got your hallways connected to your rooms, connected to the stairs. You can tell the map tries to be visually appealing
[b]My Description[/b] This maps is one of those that would of been great in Unreal Tournament 2004 on the Invasion gametype and it might still be if you download the mod for UT3. There is just
A UT3 remake of the tutorial map from way back in good ol' UT99. Nice little bit of nostalgia. Again, sorry for the poor review and lack of screenshots. ~ Kouen
I love this map! Here is another hit from David \'DGUnreal\' Green. It\'s a fairly small and tight deathmatch arena that reminds me a lot of the UT2003 map \'Gael\'. It consists of two highly
Zidane says this is his 2nd map ever. For a second map I gotta say great job. I did find some things that need tweaking however. The texture and staticmesh usage throughout the level is great.
Hurray! This is our first UT3 map submission. Although this map is quite simple, it was still fun to play. It\'s hard to get bored with UT3\'s superb bot AI. It makes even the simplest of maps
A medium-sized fast-paced classic Quake/UT style DeathMatch map. 2 to 12 players. In a surprise attack the Necris hordes pushed forward onto the Axon home world. They ruthlessly targetted the
Akeldama is a dark , gritty, and dirty deathmatch map. It supports six to twelve players in deadly confrontation. The map is an alienation zone segregated by electrified fences. It has many buildings
The Liandri SuperCollider has been responsible for breakthroughs in Slow Field technology as byproducts from the experiments were discovered to effect matter & mass. Prolonged exposure to these
DM-Claustrophobic is a map that is pretty self-explanatory. As the name suggests, this is a very small map that is compact. This map is designed around two main areas, the blue room and the red room.