This vehicle is the Balist, a highly modified Raptor.Better maneuvrability. Primary: Ion Beam Secondary: Neutron Wave (only destroys players and MANNED vehicles, not UMANNED vehicles or projectiles such as AVRiLs or redeemers) New team skins.
Allows adding and removing of Bots from a specific team during gameplay. The Bot skill can also be specified when it is added, allowing mixed-skill bots in the same game! Great for games of humans against bots. Also great for humans v humans too - on
Simple, "Call of Duty"-style damage reflection mutator for UT 2004. This mutator deals with team-killers in the way, that the damage the team-killer commits to his team mate is reflected back to himself, when friendly fire is activated. It can be sca
Name: UTC&C Vehicle Mutator Version: beta2 ~11.2MB Compatibility: UT2004 ONLY, ONS AND VCTF gametypes. Description: A mutator that places vehicles from the C&C universe in the onslaught gametype. Comments: This is still very much a work in progre
This instagib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors bound to the Alt Fire button. The Q Shock Rifle has the following features: Configurable
This instagib mutator replaces the normal Super Shock Rifle with the Q Shock Rifle. The primary feature of the Q Shock Rifle is configurable beam colors bound to the Alt Fire button. The Q Shock Rifle has the following features: Configurable
Name: TeamSymbols_FT Version: 1 Compatibility: UT2004 Credits: L7 Description: This package includes replacements for the team symbols that were updated for UT2004 (25 in all) and some new team symbols that I made (12 in all). This is a compani
Name: TeamSymbols_FT Version: 1 Compatibility: UT2004 Credits: L7 Description: This package includes replacements for the team symbols that were updated for UT2004 (25 in all) and some new team symbols that I made (12 in all). This is a compani
This mutator makes players or monsters explosive and they detonate when they die. You can configure the properties of player explosions including damage amount, radius, and momentum transfer. You can also set a timer to delay the explosions. When
This mutator makes players or monsters explosive and they detonate when they die. You can configure the properties of player explosions including damage amount, radius, and momentum transfer. You can also set a timer to delay the explosions. When