When all you care about is the bodycount, overkill is an understatement. InstaMatrix is an all weapon instagib weapons mod(complete with team colors)where all guns make instant kills. Created for fun and just because it could be done, it does take so
Punisher gives the admin (or host in an offline game) a variety of commands to "punish" players (or bots) with, including killing the player, throwing them into the air, dropping a hellbender on them, spawning a warlord above them, turning them into
Clownerstrike actually makes use of a very cool physics system as the core for the game. Say goodbye to using physics for exploding crates and barrels, now you have to rely on a tweaked out physics system to win! There are absolutely no guns! Alp
This mod features: - free construction everywhere on the map - eight different structures (seven constructable) which offer a variety of strategic combinations - many BR-maps and nearly every CTF-map is playable - an inventory-system with the ful
It makes various pickup items in the game (like ammo, health and so on) respawn after random intervals of time, instead of the unvarying respawn intervals they normally observe. The ranges of possible random interval lengths are roughly c
An updated version of my older Weapons Package, GoWeapons X4 (v1.2), this is for UT2004 only though and will not work with UT2003, download this instead of the old GoWeapons packages in UT2003. This is fix the following problems that occur on GoWe
Body Check is a small mutator that adds drama to your UT2004 games by letting players push each other round the map, and taking out all aspects of air control. Different approaches can lead to different outcomes, and the many combinations of two opp
This mutator allows flag carriers to score, even if their flag isn't in their base. It works for both CTF and VCTF gametypes. You can choose several options: - Custom dropped flag timeout, before it's sent home. - Auto flag return when you
When playing CTF or Onslaught, there are some players, that use suicides intentionally, to quikly spawn in or near to their base, e.g. when the flag is captured or a node is beeing attacked. Indeed, suicides are the fastest way to overcome long dista