jump pads to hopefullly speed up the foot soldiers and left it with the 3 node setup to stay true to the inspiration. Bot play is better in this map than most of my others imo as I used a lot of forced paths to and from nodes. Deemers are out of the way so you have to really want to go fly and get them. Can be somewhat stalematey in the middle but just like MassD you can move on to the next node and attack the base with good teamwork.
Loosely based on my like of the ONS-MassDestruction map, the Sands of Destruction map was born. This map has most everything you could look for from deemers and painters to Levis and Cicadas. I added
- File Name:
- onssandsofdestructionece.zip
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