My first shot at making a UT2004 map, The general ambience gives off the kind of industrial look I wanted for it and I put in as much detail as I could get with so much copy-pasting of static meshes,
This is my highest achievement and the result of my eleventh environment for UT2004. Feedback is much appreciated. Thank you! :) My three goals with DM-Arachi-Final-Pro were as follows: 1.)
Photian is a 1 on 1 castle style deathmatch. Fast pace and tight corridors make it fun and competitive. The ususal are found here; well placed power ups, large and lush open sky box and plenty of
This is version 2 of my original DM-Ancient Hall (http://unrealtournament2004.filefront.com/file/DMAncient_Hall;94617). What's New: - Fixed bot support - Fixed Brushes - Added more lights -
This is my first ever UT2004 map. Its fully working with bots. I know the map dosint look all that pretty but im still an amateur in the UnrealEd. Promise for my next map to be more good looking and
Far beyond the Forrest of Illusion set high atop the Cliffs of Fate rests the Temple of Pacification. A place where once the most wicked of men were taken as a final resort to clear the mind and
My 1st Real UT2004 Map No MESHS... well almost no meshs. fun for 4-6 player games. LOTS of sniper possibilitys, REEDEEMER MAP. LOTS of hidden REEDEEMER LOCATIONS. ASK for more maps at
This is a vehicle deathmatch map. It is quite a large map, suitable for 8 till 30 players Can also be played as a sniper map deu to the many hiding places. Started as making an improved version of
Length: 236 meters; Width: maximum 48 meters; Depth to main deck: 27, 9 meters; Draft: 14,21 feet maximum; Displacement to the maximum; Precipitation: 24.300 tons; Weight: 19,820 tons; Motor power: