without relying on extra textures, meshes etc. On the downside the ambient sounds tend to spread out a bit far and the whole map in general is very flat, maiking DeathMatch a touch dull That said I think the map's a success, while alright for deathmatch, the map is a real blast in Invasion, where the isolation of all the rooms and corridors allows the monsters to corner you, although if you move around enough the map's size tends to thin out the pack
My first shot at making a UT2004 map, The general ambience gives off the kind of industrial look I wanted for it and I put in as much detail as I could get with so much copy-pasting of static meshes,
- File Name:
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