A multi-leveled, vertically-oriented, nearly old-skool Convertion vs Compliling DeathMatch arena. This map is inspired by mainy familiar elements fromclassic UT maps (such as DM-Gael) to create
A glimpse of dark, a glimpse of the decades long past, a leap into the dark void of BSP editing... As they say, the past is never too dim to glimpse in.
Welcome to the Bloodbath! Turn ON Projectors to view lots of blood on walls n\' such. Turn them off if you do not wish to see blood. Either way the frame rate won\'t change significantly.
This is my first map with low gravity. I changed the lighting somewhat to give it a different kind of appearance, to make it more unique than all of the other arena maps out there. Have fun!
It\'s an arena map made with Elite Machines X mutator in mind. All meshes and textures used are from DM-1on1-Albatross with the exception of the fire bowl in the middle.
Here is a halloween map with the theme of bevis and butthead\'s movie BUTT O WEEN. Sadly enough, this is probably the last map by this author for UT2004.
Well this map is based on CTF-Krateo, but is vastly different in game play. It is only for one or two live players, \"NOT FOR BOTS\". This map contains many \"Unreal Monsters\" to fight and dodge!
This level is modeled after the Quake DM17 level. There are no pathnodes as of now and the blocking volumes are not working right. Both of these are being accessed. The map has custom textures,