NOTE: I am sorry for the wrong link direction for the first KF-SGC25 map. This is the correction link. (NOTE: I uploaded copies of my KF 2.50 maps at ModDB at "Add-Ons" under "K".
A custom Killing Floor 2.50 map about a mountain hiking encounters (specially with Horzine specimens). The terrain is "borrowed" from another KF map, KF-TwinPeaks. But the rest are custom. Trader is
Map for Unreal Tournament 2004 CTF 3on3 Joust EV-expanded version.I added there Redeemers,Health,double damage,shield(super shield),Minigun,Shock rifle is replacing Lightining gun and added ammo to
These map are made for the inv gametype. the mappack contains the following maps. DM-Hellzone V4 (just a simple inv map) DM-Dome (the smaller version, it might have some problems with
This is the newest flux but this once strange standing on invisible ground having no walls only in side there are walls. Another invisible wall and a t i can't say it's a secret that can be found
My first shot at making a UT2004 map, The general ambience gives off the kind of industrial look I wanted for it and I put in as much detail as I could get with so much copy-pasting of static meshes,
This map is set in an icy canyon. It contains some vehicles and also a weapon to easly take them down. So if you feel the need to crash and burn or maybe the need to speed then give this map a go :)
This is my highest achievement and the result of my eleventh environment for UT2004. Feedback is much appreciated. Thank you! :) My three goals with DM-Arachi-Final-Pro were as follows: 1.)
Photian is a 1 on 1 castle style deathmatch. Fast pace and tight corridors make it fun and competitive. The ususal are found here; well placed power ups, large and lush open sky box and plenty of
This is version 2 of my original DM-Ancient Hall (http://unrealtournament2004.filefront.com/file/DMAncient_Hall;94617). What's New: - Fixed bot support - Fixed Brushes - Added more lights -