Based on the Beerwars CTF map built by Zencoder, this map has been built for Onslaught. A solid two-node ONS map, with a more futuristic style and more Z-axis action, bots play this map very well. Redeemers are easily accessible at the bases as well
Jardin de Animba by Pseudosafari Players 4 Build time - 4 days between: Start 20/3/06 End 24/3/06 This is a little 2v2 thing I built to try and get the hang of onslaught mapping. My aim was to build something easy (hence overuse of st
======================== ONS-All Fall Down by Sean 'Lo Ping' Henry ======================== Final / March 25, 2006 ------------------------ Added random value to Skaarj spawning, also made Skaarj-less node setups (a
To counteract the evil he caused in his bloody tournament career, a retired warrior purchased the small remaining patch of undeveloped land on his overpopulated homeworld. He nurtured a few small vines through their early stages, and they soon shot u
Control the Nodes and attack the opposing team Core in the peaceful Meadows. This map was designed to create a life-like atmosphere with a large realistic terrain and plenty of flora and insects. A larger depth of flora would be nice, however, due
After the morning dew has quenched the meadow flora, sunlight evaporates the moisture that remains from the barren rocks and mountain ridges, forming the misty haze that enshrouds the hills. Butterflies flutter over the flowers, birds sing their morn
The map, suited for 16-24 players, features an Egyptian theme (duh!). Maybe a little rough on frame rates for some of you, but what the hell, everyone is updating their comps for UT2007 anyway, right? This may be my last release for UT2004, but r