Far above the clouds a strange artifact hovers, its builders a mystery, its purpose unknown, its meaning obscure. Break out the weapons, lets have some fun.
This is a bunch of .ogg files I created from the original RFII. These can work with any UT2004 mod, but are especially suited for Mars Wars. To use, simply put them into your UT2004/Music folder, and play them using the inbuilt UT2004 music playe
Gunreal is a UT2004 weapons and gameplay mod, and precurser to a larger UT2007 mod called Ground War (working title.) It basically replaces the UT2004 weapons and redesigns the way the game is played, to create an entirely new presentation, with spec
Description Vehicle capture the flag in a realistic winter environment. Design A strong environmental goal with realistic terrain and plenty of atmosphere. Part of the design goal in this map was to create a lot of custom futuristic staticme
I started mapping for this small CTF-Map about one and a half years ago. It's very small, no more than 4 players. Bonus: If you want to spawn inside your enemy's base, like in the retailmap CTF-1on1-Joust, play a match with the "InvertedPlayersta
Description Capture the flag in a visually stunning fantasy universe environment. Design A strong environmental goal with realistic terrain and plenty of atmosphere. The main design goal for this map was to create a fantasy RPG style of visu
A new CTF map from Sjosz. It's intended for 2v2 and laid out as a small city scape that makes for a some very fast paced games. The theme could be described as an outdoor castle.
What's new in version 2.4. Gameplay -Fixed Bananas again (they only had half their effect) -Fixed PlayerBall collision -Reduced max speed to 209km/h -Reduced Backspin power Other -Fast balls have a fire trail and a 'wooosh' soun
This is a small ctf-map for two to four players. Started mapping about one and a half years ago, finally finished. =) Bonus: If you want to spawn inside your enemy's base, play a match with the "InvertedPlayerstartsMutator" shipping along with th