Here is the source code package for the last version of Unreal: Annihilation, along with the texture files needed in order to successfully compile the program.
Anime characters ahoy! >_> What we have here is a member of a fictional high-tech commando team, which in turn is loosely based on the Royal Malaysian Navy\'s real-life Paskal force. Naturally,
For first skins, these are actually pretty impressive. At first glance, they look like the Mercenaries, recolored white. I then took a closer look and noticed that it's not just a simple recolor,
A map I threw together pretty quickly for the Nalicity Floorplan Challenge mapping contest. The layout is a dollar sign ($) from above, a fairly uncreative and lacking Z-axis layout. I've got the feeling it would play really well in instagib, but I d
This is a Indoor CTF Map and was my 2cnd work as Mapper... It exists already since March 2006 but there wasn't BotSupport or WeaponBases. Now I finally completet it! Dream on!
A car for the UnWheel mod. This car is a mustang remake. It is pretty fast, but, like most of the other racecars of UnWheel, it is loose on turns, especially if the car is turned at high speed,