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<JAM>
m1-palinka


HL-HEV
hl-hev


Park Final

Добавил: The DSystem
2005-01-18 00:01:00
7 views
skate type bowls, ramps and tunnels used to get huge air and high vertical speeds, while maintaining a degree of difficulty to landing big airs properly. The ramps make for games which are played mostly in the vertical axis, and blast radius shots must be timed to hit players sliding across the ramps. The second component of this map are the tubes, which may seem complicated, but if you can learn the correct tubes to enter, can give you a great advantage in traversing the map. Spread through various points throughout the tubes are switchable gates which will direct the player down a certain branch of the pipe depending on the gate setting. The gates at each end of the map (Pheonix and Bloodeagle Bases) are controlled by a large button located above the flag (goal) at the base of the light tower. Jumping on this button will flip all the gates at that end of the map, this allows known flag routes to be blocked, but opens others at the same time. Some knowledge of the pipe routes is essential for a good defense and flag running. For a break from normal gameplay, how about seeing how high you can get, measured by a scale painted onto the vertical walls and then land without dying. Enjoy.
The basic idea behind this map was to give the players a playground environment which utilizes the game physics for a unique style of play. The floor of the map is covered with a variety of
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mppark_final.zip
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